Volume - 13 | Issue-1
Volume - 13 | Issue-1
Volume - 13 | Issue-1
Volume - 13 | Issue-1
Volume - 13 | Issue-1
The significance of interactive media technology has experienced a notable increase in contemporary society and its influence on the field of education is inevitable. Digital games have the potential to serve as educational entertainment through the incorporation of learning resources. This study intends to evaluate the effectiveness of scaffolding fused digital game-based learning on the learning achievements of primary school students in mathematics. This true experimental research uses a pretest- posttest equivalent group design involving a total of 48 students of Standard II. Students’ analysis of the collected data revealed the experimental group gained more learning in Mathematics than the control group.