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ISSN 2063-5346
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MATHOPOLY: A LEARNING TOOL FOR DESCRIPTIVE STATISTICS

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Lorelie C. Canada
» doi: 10.31838/ecb/2023.12.s2.521

Abstract

The main thrust of this study was to determine the effectiveness of Mathopoly Game as a learning tool in learning descriptive statistics among the first year Bachelor of Science in Electrical Technology students of the College of Technology and Allied Sciences of Bohol Island State University-Main Campus. Specifically, this study aimed to determine the performance of the students before and after exposure to conventional teaching and Mathopoly Game. It also sought to determine the difference between the pretest and posttest of the control group, pretest and posttest of the experimental group, and posttest of both groups. It also sought to show the level of acceptance of the students towards Mathopoly Game in terms of the procedures or rules, learning content, design of the game, and experience in the game. This study utilized the experimental design, particularly the matching only quasi-experimental design. The test items underwent pilot testing and an item analysis before it was administered to the respondents. The data were treated using the average weighted mean and t-test. Based on the findings, the t-test computation showed significant difference between the posttest performance of the students exposed to Mathopoly Game and those who were not exposed to the game. It also reflected the students’ level of acceptance in terms of the procedures or rules, learning content, design of the game, and experience in the game which was rated “strongly agree”. This implied that the students had accepted the Mathopoly Game and showed favorable attitudes towards the game. Mathopoly Game can be used as an activity in helping students develop efficiency in learning the different categories of measures under descriptive statistics. In connection to the result of the study, the researchers recommend Mathopoly Game to the mathematics teachers to be used as a learning tool in enhancing students’ statistical skills. The procedure, content, and design of the game are subject to further development to address the needs and interests of the learners. Future researchers who also want to study similar concerns may refer to this study for further development of the game.

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